ABC See, Hear, Do: Learn to Read 55 Words teaches letter sounds and early reading skills. The combination of fun animal pictures with hand motions helps young children easily remember each letter sound. Children will then blend letter sounds to form words.
An elderly pastry chef rediscovers his youth in a land of faeries, myth, magic and the most scrumptious sweets ever imagined.
“A sword untried is a sword untested,” says one raven to another as they set out to witness the fate of the finest farm in Garmrland and its owner, Barbarian Lord. When he is cheated out of his lands and banished, Barbarian Lord begins a quest for allies and for justice, encountering monsters, ghouls, gods, and mediocre poets along the way.
Combining the rich traditions of the Vikings and Nordic lore with sword-and-sorcery-and slyly understated humor-this graphic novel introduces an original hero with classic flair, brought to life in Matt Smith’s beautifully drawn, detailed, and action-filled black-and-white illustrations.
Isis can control her dreams. Or she could—until recently. The creature in her nightmares has been haunting her for months. As if being dumped wasn’t bad enough, now she dreads going to sleep. She decides to confront the creature and win back some of her peace; only, she finds that he’s not a monster and he’s not a dream. A sacrifice for love, a shocking discovery and a jealous ex-boyfriend blur the lines between reality and dreams, making it hard to tell who the real monsters are.
Who would’ve known…that sometimes love is lethal?
Introducing Tulip, TigerLily, Dandelion, Bluebell, Violet and Broccoli! Six creative little penguins who fill their white world with color as a wonderful surprise for Mama, but will she like it?Published by Blue Sky Press, Scholastic, available just in time for the holidays !
Fifteen-year-old Michelle saves the world on a daily basis…with her trusty video game controller, of course! Naturally, she jumps at the chance to play an experimental virtual reality game.
The beautiful fantasy world of Starrs? Check. The power to mold matter? Check. No reset button? Wait, she didn’t sign up for this!
Turns out Starrs is really real, and to make matters worse, Michelle’s interference awakens the Cycle of the Six Moons, a series of devastating trials that will devour the universe.
Fighting the apocalypse was way easier when danger stayed on the other side of the screen, but Michelle finds a secret weapon in her new-found powers. She uses them to rescue the crown prince of a powerful magic kingdom from their sworn enemies, a technologically-advanced cult that strives to eradicate magical blood.
Michelle starts to fall for Prince Jayse, the only one who believes Michelle to be a savior rather than a curse. But not even video games could prepare her for what the cult has in store for them…
Failing to get the attention of her busy father, a lonely girl turns back to a fantastic world for friendship and adventure. It’s her third journey into the enticing realm of kings and emperors, castles and canals, exotic creatures and enchanting landscapes. This time, it will take something truly powerful to persuade her to return home, as a gripping backstory is revealed that will hold readers in its thrall. Caldecott Honor winner Aaron Becker delivers a suspenseful and moving climax to his wordless trilogy, an epic that began with the award-winning Journey and continued with the celebrated follow-up Quest.
Long ago in the town of Bethlehem, on a bright and starry night, a baby was born, a child who was called the son of God. Announced by an angel, born in a humble manger, laid in a bed of straw, visited by shepherds and wise men—the age-old, awe-inspiring story of the birth of Jesus is lovingly brought to life by master pop-up artist Robert Sabuda in six gorgeously imagined scenes, culminating in a 3-D manger sheltering humans and beasts, guarded by an angel above. Glinting with touches of gold and pearlescent foil, The Christmas Story is a visual feast, a holiday treasure to be shared with the whole family.
Raymie Clarke has come to realize that everything, absolutely everything, depends on her. And she has a plan. If Raymie can win the Little Miss Central Florida Tire competition, then her father, who left town two days ago with a dental hygienist, will see Raymie’s picture in the paper and (maybe) come home. To win, not only does Raymie have to do good deeds and learn how to twirl a baton; she also has to contend with the wispy, frequently fainting Louisiana Elefante, who has a show-business background, and the fiery, stubborn Beverly Tapinski, who’s determined to sabotage the contest. But as the competition approaches, loneliness, loss, and unanswerable questions draw the three girls into an unlikely friendship — and challenge each of them to come to the rescue in unexpected ways.
Waldo insiders know that the intrepid traveler likes to sketch wherever he goes. Now fans are invited to follow suit by coloring Waldo’s classic scenes, from bustling, intricate landscapes to larger-scale images — while keeping an eye out for Waldo and other things, too!
Ready to put your eagle eye to a new challenge? Grab your markers or colored pencils and get creative by coloring scenes from Waldo’s adventures.
In this exuberant compilation, Michael Rosen invites children to joyfully celebrate sounds and the infinite possibilities of language. Nonsense verses with the feel of classic nursery rhymes tickle the ear and set feet tapping while expressive illustrations by Chris Riddell illuminate the larger-than-life characters. With subject matter that runs the gamut of a child’s emotional range from hungry and angry to wiggly and giggly, these thirty-six clever poems will delight little listeners.
In the world of cards, each one has a special job to do. Big Card keeps important papers in order. Tiny Card can be exchanged for a prize in an arcade. Round Card hangs out in a glamorous boutique. But is any card as lucky as Little Card? He’s going to school to become a birthday card — in other words, to sing, play games, eat cake, and be happy all day long. But wait! On the day he’s supposed to take his talents into the world, Long Card tells him there’s been a mix-up and they need to trade jobs. How can Little Card bring his exuberance into a library, a quiet place of books and rules and hushing? Offbeat and utterly endearing, this tale of a little guy who gives it all he’s got is complete with a sweet twist and a surprise ending.
In a young scalawag’s first tale of bartering, a peg-legged youngster sets out to help his captain repair his vessel. One button for three teacups. SWAP! Two teacups for four coils of rope. SWAP! And so it goes, until the little swashbuckler secures sails, anchors, a ship’s wheel, and more . . . including a happy friend. Steve Light’s intricate pen-and-ink illustrations, punctuated by brilliant blue and other hues, anchor this clever tale of friendship and ingenuity.