On the morning of Valentine’s Day, thirty-six year old divorcee Martin Lewis receives a letter, suddenly, his mind is transported back to the past and memories emerge that he would rather forget.
When emotionally driven Indigo falls for flirtatious Brian, her senior year quickly spirals out of control. Faced with the afflictions of her cruel peers, Indigo is quickly becoming numb to the world, and if she doesn’t start to care about herself soon, she will be dead.
A meth lab explosion leaves Arlie permanently scarred — both physically and emotionally. Yet, she develops the survival skills to keep her addict mother out of the reach of the law and hidden from her stepfather, Lloyd, the man responsible for the explosion that killed three people. Shortly after Arlie’s 16th birthday, her mother’s suicide forces an end to their nomadic lives. Rules suddenly exist where none had before. Soon, she’s living in a 31-foot Airstream trailer with an eccentric uncle and attending high school for the first time. While her facial scar makes it hard to fit in, Arlie begins to think a normal life might be possible — that is, until her stepfather tracks her down and jeopardizes her new world.
Fifteen-year-old Courtney wants to be normal like her friends. But there’s something frighteningly different about her―and it’s not just the mysterious tattoo her conspiracy-obsessed grandfather marked her with when she was a child. The last thing Courtney wants to do is end up crazy and dead like her grandfather―but what about the tattoo? And the alien scouts who visit Courtney in her bedroom at night, claiming to have shared an alliance with her grandfather?
With her new friend Agatha’s apocalyptic visions, Courtney begins connecting the dots between the past, present, and future―of her bloodline, and the ancient history that surrounds it. So is she going mentally insane, like her family claimed her grandfather did, or is she actually a “chosen one” with ancestral connections to another world? Either way, Courtney has a mission: untangle her past, discover the truth, and stop the apocalypse before anyone from school finds out she’s missing.
“A sword untried is a sword untested,” says one raven to another as they set out to witness the fate of the finest farm in Garmrland and its owner, Barbarian Lord. When he is cheated out of his lands and banished, Barbarian Lord begins a quest for allies and for justice, encountering monsters, ghouls, gods, and mediocre poets along the way.
Combining the rich traditions of the Vikings and Nordic lore with sword-and-sorcery-and slyly understated humor-this graphic novel introduces an original hero with classic flair, brought to life in Matt Smith’s beautifully drawn, detailed, and action-filled black-and-white illustrations.
Which Reality Would YOU Choose? Seventeen year-old Emily’s dad is in prison for securities fraud and her mom’s strung-out on pain meds, leaving Emily to parent herself and her younger brothers and sister. She’s got things mostly under control until a couple weeks before Dad’s release, when voices start whispering in her head, and Gabe, the hot lifeguard at the pool, notices the strange brands engraved on her arm…the ones she’s trying desperately to hide. Emily doesn’t know how the symbols got there or what they mean. They appeared overnight and now they’re infected and bleeding. She’s pretty sure she’s losing her mind. Stress, insomnia, and her wounded egos drive Emily to self-medicate, which has to be why the nightmares from her childhood have resurfaced, why they’re commandeering her conscious even when she’s awake. It has to be why the fairytale creatures she created as a little girl insist they need her help. Triggered by the return of her childhood abuser and unable to cope with reality, Emily slips completely inside her elaborate fantasy world. She’s powerful in the First Realm, maybe even more powerful than her attacker. It would be so easy to stay there, to lose herself in enchantment…to lose herself in love. But something sinister lurks in the forest shadows. Emily soon discovers her demons have followed her inside her fairytale. They’re hunting her. With the help of the Fae, she frantically searches for the weapons she needs to defeat her greatest fears and escape back to reality before the man who tortured her can prey on her younger brothers and sister, too. Time is running out…
Isis can control her dreams. Or she could—until recently. The creature in her nightmares has been haunting her for months. As if being dumped wasn’t bad enough, now she dreads going to sleep. She decides to confront the creature and win back some of her peace; only, she finds that he’s not a monster and he’s not a dream. A sacrifice for love, a shocking discovery and a jealous ex-boyfriend blur the lines between reality and dreams, making it hard to tell who the real monsters are.
Who would’ve known…that sometimes love is lethal?
A companion to the bestselling Miss Peregrine’s Home for Peculiar Children, soon to be a major motion picture directed by Tim Burton. Before Miss Peregrine gave them a home, the story of peculiars was written in the Tales.
Great beauty hides dark secrets…
Seventeen-year-old Anastasia Lockhart has never led an easy life, but when she starts getting into serious trouble, she’s sent to live with her grandparents in Cedar Falls. The small, picturesque town hasn’t changed since she visited four years ago, with one exception – the presence of a handsome, mysterious boy named Frost. Despite warnings from her grandparents and friends to stay away from Frost, Anastasia can’t deny their attraction, and the more time they spend together, the deeper in love they fall. Unfortunately, Frost has a secret that is beyond Anastasia’s wildest imagination, and she soon finds herself in the midst of a supernatural legend that has haunted Cedar Falls for years.
Can Anastasia and Frost’s love really overcome anything, or are their fates much darker?
Fifteen-year-old Michelle saves the world on a daily basis…with her trusty video game controller, of course! Naturally, she jumps at the chance to play an experimental virtual reality game.
The beautiful fantasy world of Starrs? Check. The power to mold matter? Check. No reset button? Wait, she didn’t sign up for this!
Turns out Starrs is really real, and to make matters worse, Michelle’s interference awakens the Cycle of the Six Moons, a series of devastating trials that will devour the universe.
Fighting the apocalypse was way easier when danger stayed on the other side of the screen, but Michelle finds a secret weapon in her new-found powers. She uses them to rescue the crown prince of a powerful magic kingdom from their sworn enemies, a technologically-advanced cult that strives to eradicate magical blood.
Michelle starts to fall for Prince Jayse, the only one who believes Michelle to be a savior rather than a curse. But not even video games could prepare her for what the cult has in store for them…
Book 2 in the beloved Glacier Series. Carly cannot believe her luck when she is offered a free trip back home to New York from Glacier. However, she just can’t seem to escape her past. Even though Carly tries her best to put Glacier behind her, she is still tormented by her memories of entrapment, and conflicted by her feelings for Will. Things don’t get much better when more evidence linking Carly to the release of the goblins presents itself. As Glacier and other supernatural elements collide within Carly’s life, she realizes that she and her family may be in serious danger. Soon, Carly is forced to make a choice that could ultimately change her life forever.
Sixteen-year-old Jessa Stone is the most valuable citizen in Eden City. Her psychic abilities could lead to significant scientific discoveries―if only she’d let TechRA study her. But after they kidnapped and experimented on her as a child, cooperating with the scientists is the last thing Jessa would do.
But when she discovers the past isn’t what she assumed, Jessa must join forces with budding scientist Tanner Callahan to rectify a fatal mistake made ten years ago. She’ll do anything to change the past and save her sister―even if it means aligning with the enemy she swore to defeat.
Seventeen year-old Carly wanted nothing more than a life of music. She thought that Glacier Talents, an elite boarding school, was the place for her. That was until she found out that there was more to this school than what met the eye. Suddenly, Carly finds herself within the center of a supernatural world, where she must cope with the realities of becoming a vampire. But just as she is beginning to adjust, a dark secret is revealed, which causes everything to change.
Seventeen-year-old Lisa Jacobs is determined to solve her father’s gruesome murder. But before she can investigate in her own small town, she is forced to spend the summer with her Uncle Clayton, the owner of Grand Hallow–a massive funeral and mortuary operation the size of a small city. Her move to Grand Hallow only deepens the mystery as she begins to suspect the strange and chilling occurrences there are linked to her father’s death. With the help of her acid-tongued best friend and deadbeat brother, Lisa must unravel the secrets of Grand Hallow–before it’s too late. In the Graveyard Antemortem is a mystery/suspense novel with a healthy dash of horror.
Seventeen years ago, a long and bloody rebellion wracked the six united regions of the Kingdom. Now the new King wields the vast and unvanquished army of Midlan with his right hand, and with his left has granted a small group of thugs, the nobles he calls his Sovereign Five, unbridled rule over the other regions. As if this weren’t bad enough, the King has also outlawed the practice of whispering — which is a problem for Kael. It’s not like he asked to be born a whisperer: he didn’t ask for his strange healing powers anymore than he asked to be the village runt. And when he rescues a wounded girl from the perils of the Unforgivable Mountains, his luck only gets worse. She couldn’t have been just any girl: she had to be Kyleigh — the sword-wielding renegade knight with all of Midlan on her trail. Then one miserable, snowy evening, things go from bad to worse, and Kael is left with no choice but to follow Kyleigh down the mountains and into the tumultuous lowlands. She leads him on one mad quest after the next — eventually pulling off an act of such mischievous proportions that it threatens to change the Kingdom as they know it.